#pragma once
#include "GObject.h"

class Land:public GObject
{
protected:
	int _type; //1: normal land - 2: Pit
	Sprite *_spriteLand;
	Sprite *_spritePit;
public:
	Land(void);
	Land(int _typeLand);
	Land(float x, float y, int deltaTime, LPD3DXSPRITE spriteHandler, LPDIRECT3DTEXTURE9 image);
	Land(float x, float y,int resourceName,CResourceManager *rm);
	~Land(void);
	void Render();
};